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2025-08-04 19:38:00 UTC
in reply to

Deen Abiola on Nostr: Indeed! But unless you're a graphics or physics engine programming specialist, it's ...

Indeed! But unless you're a graphics or physics engine programming specialist, it's all wrapped behind an API, so you don't actually have to know the details of how they work.

All that's needed these days is forming an intuition for how the various exposed function APIs work for representing rotations and spherical lerp. Hmm, I guess this is true for matrices as well.