Raptor :gamedev: on Nostr: nprofile1q…n5y0h the problem is all this does is make the player work around it, ...
nprofile1qy2hwumn8ghj7un9d3shjtnyd968gmewwp6kyqpq7jpl9k4nrerqdvz3dda7n6s6ejnm5yjrj60ry9m2tua7kespjk6qrn5y0h (nprofile…5y0h) the problem is all this does is make the player work around it, take multiple trips, etc. One design ive seen work very well is to instead of having tons of loot and numbers to have weapons/armor/etc be distinct more in use and to keep the actual damage/protection values fairly flat, it makes gear more of a choice based on your playstyle than just "which number is bigger" and finding new gear while somewhat of a rarity it's a chance to try new things rather than just more loot for the bag