Raptor :gamedev: on Nostr: nprofile1q…n5y0h nprofile1q…qrju2 i think cut-scenes are fine for some game ...
nprofile1qy2hwumn8ghj7un9d3shjtnyd968gmewwp6kyqpq7jpl9k4nrerqdvz3dda7n6s6ejnm5yjrj60ry9m2tua7kespjk6qrn5y0h (nprofile…5y0h) nprofile1qy2hwumn8ghj7un9d3shjtnyd968gmewwp6kyqpqggchqxrjfw9pc3cr0ac88q0apwzangjpd2s9rknawwg290edqz3syqrju2 (nprofile…rju2) i think cut-scenes are fine for some game types, especially if you're talking long form RPGs, etc. Biggest problem imho is when game dev started getting treated as a corporate paint-by-number where everything that had made profit before had to be crammed into every game, appropriate or not. It's also in a first person action game pretty immersion breaking to jump to a pre-rendered scene.