Event JSON
{
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"kind": 1,
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"content": "Hello everyone after a long time! Hope you're all doing great, I've missed this community :)\n\nMy internet is finally back to a relatively stable state, which means I can jump back into my old passion projects!\n\nI recently saw that a native ARM64 beta port of the Steam client was released, and I knew it was the perfect time to test it on my Linux phone.\n\nI'm currently running #postmarketOS with #PlasmaMobile on my PocoPhone F1. Since pmOS is based on Alpine, it uses musl libc, which doesn't support running these binaries natively. To bypass this, I set up an Ubuntu 24.04 #Distrobox container and installed the ARM64 Steam client along with box64 and box86. The process wasn't as straightforward as some guides suggest (like the one below); I had to do some extra tweaking. I'll definitely write a detailed blog post or a postmarketOS wiki entry about it soon!\n\n🔗 https://interfacinglinux.com/community/sbcsoftware/native-steam-client-for-arm-linux/\n\nI managed to boot Steam into Big Picture mode and went straight to setting up Proton. \n\nNote: The Proton 11 ARM64 mentioned in the link didn't work for me, so I used Proton Experimental instead.\n\nI paired my PS4 controller via Bluetooth, and it worked flawlessly out of the box! For the gaming test, I downloaded Crab Game (kept it lightweight due to my strict data limits).\n\nAgainst all odds, it actually launched! Running via Proton Experimental + Box64/86 inside Distrobox on my phone, I managed to get a relatively playable 20-30 FPS. Linux mobile gaming is getting wild! 🐧🎮\n\n#LinuxMobile #SteamARM64 #GamingOnLinux #AlpineLinux\nhttps://media.bsd.cafe/bsdmmedia01/media_attachments/files/116/765/391/314/468/255/original/629e51f55810ac75.jpg\nhttps://media.bsd.cafe/bsdmmedia01/media_attachments/files/116/765/391/329/510/722/original/f205edba9bd191bb.jpg\n",
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}