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2025-12-16 13:34:43 UTC
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Raptor :gamedev: on Nostr: nprofile1q…5rtt8 oh definitely if you're talking actual retro graphics, I have a ...

oh definitely if you're talking actual retro graphics, I have a retrotink 4k that does the lagless scaling of stuff like that for me.

But I actually develop everything in 320x200, it's the perfect modern retro resolution, it's perfectly divisible by 8, fast integer scales to 16:10 screen sizes (steam deck and most portables are 16:10, you get very slight edge bars on 16:9), but I can still use oldschool tools and systems (just intended for modern screens)