nprofile1qyt8wumn8ghj7un9d3shjtnyd968gmewwp6kytcqyr6g8uk6kv0yvp4s294hh602rtx20wsjgwtfuvshdf0nh6mxqx2mgq5rtt8 (nprofile…rtt8) oh definitely if you're talking actual retro graphics, I have a retrotink 4k that does the lagless scaling of stuff like that for me.
But I actually develop everything in 320x200, it's the perfect modern retro resolution, it's perfectly divisible by 8, fast integer scales to 16:10 screen sizes (steam deck and most portables are 16:10, you get very slight edge bars on 16:9), but I can still use oldschool tools and systems (just intended for modern screens)