Wes Al-Dhaher on Nostr: People think building an action game means opening Unity or Unreal and dropping in ...
People think building an action game means opening Unity or Unreal and dropping in assets. You haven't really built a game, though. You just built assets.
A game is an engine that lets people walk away with a feeling. It's Art (capital "A"), after all.
Right now we're obsessing over jump mechanics. Found out the hard way that VFX has to either flip direction or billboard depending on which way the character's facing AND if you don't fix render order, your effects vanish behind enemies mid-attack.
Nobody warns you about this stuff, of course. You only find it by actually building.
A "leadership" part folks don't appreciate: I want to ping my dev for a status update every 5 minutes. But I don't. Interrupting someone's focus costs more than the update is worth. So the hardest muscle I'm building is actually learning to shut me cakehole.
{
"id":"945bb4e2206e5b8c4d183a2de68ed8f8b0b5c2ec144ed914add8639e8fc49fb7",
"pubkey":"24326fa3781555d0c1c8c373a13e58aeabb5a61468ffb5671260ba63f64076b2",
"created_at":1782797199,
"kind":1,
"tags": [
[
"client",
"Yakihonne",
"31990:20986fb83e775d96d188ca5c9df10ce6d613e0eb7e5768a0f0b12b37cdac21b3:1700732875747"
],
[
"imeta",
"url https://video.nostr.build/b707f8992fb6cb76752dcbffbe6595368166473cca826263b91166d0d25febdb.mp4",
"ox b707f8992fb6cb76752dcbffbe6595368166473cca826263b91166d0d25febdb",
"x 975553064f14ae065068d13d62f63470c9d525106034c564e2a17cfac21d96d4",
"m video/mp4",
"dim 0x0",
"bh ",
"blurhash ",
"thumb https://video.nostr.build/b707f8992fb6cb76752dcbffbe6595368166473cca826263b91166d0d25febdb.mp4"
]
],
"content":"People think building an action game means opening Unity or Unreal and dropping in assets. You haven't really built a game, though. You just built assets. \n\nA game is an engine that lets people walk away with a feeling. It's Art (capital \"A\"), after all.\n\nRight now we're obsessing over jump mechanics. Found out the hard way that VFX has to either flip direction or billboard depending on which way the character's facing AND if you don't fix render order, your effects vanish behind enemies mid-attack. \n\nNobody warns you about this stuff, of course. You only find it by actually building.\n\nA \"leadership\" part folks don't appreciate: I want to ping my dev for a status update every 5 minutes. But I don't. Interrupting someone's focus costs more than the update is worth. So the hardest muscle I'm building is actually learning to shut me cakehole. https://video.nostr.build/b707f8992fb6cb76752dcbffbe6595368166473cca826263b91166d0d25febdb.mp4",
"sig":"96a56e78cdf8450111068df9d446137f4fa942bc86ac523fe150a8aa6d94dda20600a53fa407cb89a021c1b2423d4cdb4777d50e74c74562d439e971e25115e2"
}