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2026-07-02 15:04:06 UTC
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KDE on Nostr: nprofile1q…av7s7 nprofile1q…gc4e0 Yeah, Blender (from 4.0 onwards) wants ...

Yeah, Blender (from 4.0 onwards) wants black-and-white maps for subsurface (hence non-color input), so it is taking Daz light color maps and converting them to non color/bw. The result is your weight ends up somewhere in the middle or .3 - .6 ish, and you have to mess with the scale more (your scale is basically saying light should penetrate 10cm, modified by the weight value) - how you get there doesnt really matter but helps to know what its doing.