KDE on Nostr: nprofile1q…av7s7 nprofile1q…gc4e0 Yeah, Blender (from 4.0 onwards) wants ...
nprofile1qy2hwumn8ghj7un9d3shjtnyd968gmewwp6kyqpqxly3t9a2apfglaa5epgg07zmsr9g9k6cj998fwfmj2cm7ft2h5lsuav7s7 (nprofile…v7s7) nprofile1qy2hwumn8ghj7un9d3shjtnyd968gmewwp6kyqpqg6jcc566ju04jfhq96pvuq30l7kz4vh4xdm9h0jsehdpqy4eq3dqqgc4e0 (nprofile…c4e0) Yeah, Blender (from 4.0 onwards) wants black-and-white maps for subsurface (hence non-color input), so it is taking Daz light color maps and converting them to non color/bw. The result is your weight ends up somewhere in the middle or .3 - .6 ish, and you have to mess with the scale more (your scale is basically saying light should penetrate 10cm, modified by the weight value) - how you get there doesnt really matter but helps to know what its doing.