Event JSON
{
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"pubkey": "1adb5fdb3d93c4767d6ec78b37f4e8dc60d1e77ef882391534f305bd6f9e4c84",
"created_at": 1786918768,
"kind": 1,
"tags": [
[
"imeta",
"url https://cdn.masto.host/mastodongamedevplace/media_attachments/files/117/107/508/341/093/842/original/08ea6dd7e1812e09.jpeg",
"m image/jpeg",
"dim 2302x1558",
"blurhash U6Q,L1D%4nog_3RjRjofIUt7Rjxu~qxuRjM{"
],
[
"proxy",
"https://mastodon.gamedev.place/users/gingerbeardman/statuses/117107508392569307",
"activitypub"
],
[
"client",
"Mostr",
"31990:6be38f8c63df7dbf84db7ec4a6e6fbbd8d19dca3b980efad18585c46f04b26f9:mostr",
"wss://relay.ditto.pub"
]
],
"content": "Posted earlier elsewhere\n\nIn old arcade games and 8-bit systems like Spectrum, BBC Micro, Sharp X1, and so on, sprites were created by redefining the font data.\n\nI created a game on Acorn Electron ~1990 that redefined a letter as a car. Here's the exact page I used as ref https://archive.org/details/acorn-electron-user-guide/page/94/mode/2up\n\nhttps://cdn.masto.host/mastodongamedevplace/media_attachments/files/117/107/508/341/093/842/original/08ea6dd7e1812e09.jpeg",
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}