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2024-09-06 02:07:04 UTC
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🛡 ⚔️ McCreeaboo ⚔️ 🛡 on Nostr: I'd done vertex rotation through matrix multiplications, which is great for defining ...

I'd done vertex rotation through matrix multiplications, which is great for defining the Transform of said object's rotation, scale, and translation. I'm sure Godot already abstracted the mathematical calculations behind Transform but in my end, it's basically a DIY implementation atp.