Event JSON
{
"id": "511441d5456aa8ff2b37e72df89ea03e0da56f18f394dbfa2a4d4fe443aec887",
"pubkey": "9cd5a2a45ce430a07ee35bbbb7927b854130e8e7f63e8754550a967af2a61015",
"created_at": 1775142125,
"kind": 1,
"tags": [
[
"imeta",
"url https://s3.masto.ai/media_attachments/files/116/335/707/243/917/783/original/ef6eb3d27103ba32.png",
"m image/png",
"dim 900x1273",
"blurhash UII4*is=Z?Im4V%3%4NE-:ax%LRiD*j?kRR%"
],
[
"proxy",
"https://masto.ai/users/shimminbeg/statuses/116335714365437202",
"activitypub"
],
[
"client",
"Mostr",
"31990:6be38f8c63df7dbf84db7ec4a6e6fbbd8d19dca3b980efad18585c46f04b26f9:mostr",
"wss://relay.ditto.pub"
]
],
"content": "It is done.\n\nA comprehensive set of rules for breaking things in Pathfinder 1e - consolidating rules, providing a way to actually determine DCs, revised rules for object hardness and HP depending on construction, and crucially, rules for what happens to anything other than weapons or armour when they're \"broken\".\n\nBut above all, in a truly mammoth endeavour of questionable sanity, a *complete listing of breakability for every single magic item in the game*\n\nhttps://www.drivethrurpg.com/en/product/562953/expanded-object-damage-rules-for-pathfinder-1e\n\nhttps://s3.masto.ai/media_attachments/files/116/335/707/243/917/783/original/ef6eb3d27103ba32.png",
"sig": "f80681b43f76406e2ec94f89475e30caf5c0f4c10732b2f8836c91e895de42e0cb3f0eadc4ea85ee2a49e3b3aad42535dd7924ff6ade7cd9a862d03e5e76aa69"
}