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"content": "One complain I have about Behaviour Trees is that they get messy and complex very easily, even for simple enemy patterns.\n\nHowever, I have to give this structure some credit as I was able to read, understand and update the tree in a very short time months after the last time I work with them.\n\nMaybe the reason they get this messy is because they are very human readable and that is actually an advantage?\n\n#Godot #LimboAI #indiedev #behaviourTrees #AI #gamedev\nhttps://cdn.masto.host/mastodongamedevplace/media_attachments/files/116/897/017/299/589/391/original/2a0dd3ae3ea5116b.png\n",
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