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2026-06-10 15:12:21 UTC
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Tom Forsyth on Nostr: The heightfield is a fixed texture I drew in MSPaint - I'm not animating that. You ...

The heightfield is a fixed texture I drew in MSPaint - I'm not animating that. You could use any sort of SDF or other volumetric structure you want. The trick is to set up a curved (and animated) mapping between linear object/world space, and the space the heightfield/SDF was defined in.

More details at some point - lots more work to do (seams!) and got to write it all up and so on. But very exciting, had to post :-)