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2026-06-20 04:43:29 UTC
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Tom Forsyth on Nostr: Near the end I flip debug to show the raw mesh being rendered - just a tube - nothing ...

Near the end I flip debug to show the raw mesh being rendered - just a tube - nothing clever. That's animated by the bones - standard 4-bone-weights-per-vertex code every engine uses for skeletal deformation - nothing novel here. But that's the point - this fits right into a regular pipeline.