The sixth generation of consoles, Dreamcast, GameCube, Xbox, and PS2, featured distinctive and visually engaging save file screens that reflected the game's world and characters. Dreamcast used small squares with game portraits over water and clouds, enhanced by the VMU's innovative second screen and mini-games like Sonic Adventure 2’s Chao raising. GameCube displayed floating cubes with icons or figures from recently played games. PS2 showed 3D game-related models, such as Dragon Quest 8’s slime or God of War’s Blades of Chaos, arranged on a plain gray background. The Xbox had a unique circular green honeycomb grid with connected round icons and alien-like menu sounds, alongside extensive hard drive space. These creative save file screens, often tied to memory cards, added charm and personality to gaming. Modern systems now use simple cover art, but the author wishes for a return to the "small treasures" of the 6th generation's save screens.
Source: https://scabshack.lol/posts/bring-back-the-cool-save-file-screens
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