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2026-08-02 10:09:12 UTC
in reply to

Rune Skovbo Johansen on Nostr: It turns out Unity's skybox draws the horizon way too low, and that's why there was a ...

It turns out Unity's skybox draws the horizon way too low, and that's why there was a huge gap between the furthest clouds and the "horizon". Here's three images showcasing it; see the alt texts.