Cyril M. on Nostr: Smol progress update, rendered via Cycles. Just a frame though, would take too long ...
Smol progress update, rendered via Cycles. Just a frame though, would take too long to render a whole animation and that's not what I need anyway. Just a few tweaks but at least I got something done today (kudos if you can read the sign in the background).
#gamedev #indiedev #indiegame #blender #lowpoly #prerendered