argv[-1] on Nostr: Well, here's a case that's pathological af: at the start of D2ICO MAP03, I get a ...
Well, here's a case that's pathological af: at the start of D2ICO MAP03, I get a higher frame rate from the #UZDoom software renderer (~135fps) than I do from the Vulkan or OpenGL hardware renderer (~60fps)!
…But only if I set resolution to 320×200. At 3840×2160, the software renderer gets about the same frame rate as the hardware renderer (~50fps).
On maps that are not so big and wide open (MAP30), the hardware renderer is much faster, as you'd expect.
How odd!
#Doom #gaming #retrogaming
Published at
2026-10-12 17:16:05 UTCEvent JSON
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"content": "Well, here's a case that's pathological af: at the start of D2ICO MAP03, I get a higher frame rate from the #UZDoom software renderer (~135fps) than I do from the Vulkan or OpenGL hardware renderer (~60fps)!\n\n…But only if I set resolution to 320×200. At 3840×2160, the software renderer gets about the same frame rate as the hardware renderer (~50fps).\n\nOn maps that are not so big and wide open (MAP30), the hardware renderer is much faster, as you'd expect.\n\nHow odd!\n\n#Doom #gaming #retrogaming",
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