Event JSON
{
"id": "fe4cd1272c69ab2cf181425df3ba956497548eb1bceb119e2eb18b9ec483861e",
"pubkey": "8dec22ecb39fb564f589285d871b089d6e26390ce9c045dc4ac109a22ef308f3",
"created_at": 1728471075,
"kind": 1,
"tags": [
[
"proxy",
"https://chaos.social/@obrhoff/113277080402142951",
"web"
],
[
"t",
"fpga"
],
[
"t",
"analoguepocket"
],
[
"t",
"snes"
],
[
"proxy",
"https://chaos.social/users/obrhoff/statuses/113277080402142951",
"activitypub"
],
[
"L",
"pink.momostr"
],
[
"l",
"pink.momostr.activitypub:https://chaos.social/users/obrhoff/statuses/113277080402142951",
"pink.momostr"
],
[
"-"
]
],
"content": "There might be a chance that we see Savestates with SNES cores in the Analogue Pocket.\n\nI currently play Chrono Trigger, and it is really painful to play it without Savestates. It sometimes takes ages until you get the opportunity to find a save point so you can turn off the device.\n#fpga #snes #analoguepocket\n\nhttps://misterfpga.org/viewtopic.php?t=8459",
"sig": "3508d92db52c2627335839a6f98195a2ced01abb780243bdc4298466153d6c0453b0653768b50969202245984475060172ed6ddd565ffd6803d5462dd68a2e1c"
}