nprofile1qy2hwumn8ghj7un9d3shjtnyd968gmewwp6kyqpqfaamn3h0axkv0t8jr9t5aqw743pe0flufgrl98k2rjlcvnlp2twst4d0yj (nprofile…d0yj) In ER they got rid of durability altogether which I think was overall the right move. In DS2 they break way faster than in DS1 but always self-repair at bonfires unless they're proper broken,
Same as in DS1, some weapons have special attacks that consume durability and in DS2 this feels a bit more present? Thought out at least? But generally, yeah, a hassle