Join Nostr
2025-10-09 18:21:47 UTC
in reply to

Pteryx the Puzzle Secretary on Nostr: nprofile1q…ckml8 The one thing that has always bothered me about warfare in dungeon ...


The one thing that has always bothered me about warfare in dungeon fantasy settings is simply this: The effectiveness of a squad with a diversity of capabilities is a known thing in them; that's what adventuring parties are. Why, then, are war units in dungeon fantasy settings so often assumed to be made up of a single class — or worse, assumed to mostly be groups of Fighters?

I've been working on a bunch of 3.x squads that have three builds each across ten members for that reason.