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The one thing that has always bothered me about warfare in dungeon fantasy settings is simply this: The effectiveness of a squad with a diversity of capabilities is a known thing in them; that's what adventuring parties are. Why, then, are war units in dungeon fantasy settings so often assumed to be made up of a single class — or worse, assumed to mostly be groups of Fighters?
I've been working on a bunch of 3.x squads that have three builds each across ten members for that reason.