nprofile1qy2hwumn8ghj7un9d3shjtnddaehgu3wwp6kyqpqxly3t9a2apfglaa5epgg07zmsr9g9k6cj998fwfmj2cm7ft2h5ls24s5yu (nprofile…s5yu) I prefer to animate on set keys for loops, and there are some pretty simple rules you can apply to match your loops.
You almost never want your in and out to be the same... it is the major reason stuff looks robo.
If you assume (at 24fps) a 4 frames in/6 out, then generally the partner will be at or +/- 1 from the mid (so she would move start her loop on 3 or 4)
Bodies roll, so the first contact (pelvis) should be faster (compress on 2) and shoulders/neck later - offset by 1 or 2